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Sends out a weaker wave of energy around the user which lasts for a short time, striking multiple times. Sends out a wave of energy around the user.Ĭomplete Capturing the Imperial Capital on Officer difficulty Learned during Moglin's "FRMG-101: Elementary Fire Magic I" lecture in Chapter 3 Launches a stronger explosive bullet with less range and speed that pursues its target. Launches an explosive bullet that pursues its target.Ĭomplete SO "Endurance Test: Allow no casualties" during The Clash on Big Bridge Shoots a bullet that scatters several small bullets upon impact.Ĭomplete Operation MA Demolition on Officer difficultyĪims with crosshairs to shoot explosive bullets.Ĭharging this spell increases the damage and explosion radius.Ĭomplete SO "Endurance Test: Allow no casualties" during The Capture of Togoreth StrongholdĪims with crosshairs to shoot stronger explosive bullets.Ĭomplete The Battle of Judecca on Officer difficulty and using Bahamut ZERO Shoots several small bullets in a cone in front of the character.Ĭharging this spell increases the damage and range. Shoots a piercing bullet straight forward.Ĭomplete The Cadets' First Deployment on Officer difficulty See also: Fire (ability), Fira (ability), or Firaga (ability) TypeĬharging this spell increases the damage and number of bullets.Ĭomplete Covering the Cadets on Officer difficulty Every character can also learn "Quick Draw", which allows them to instantly cast a fully charged elemental spell after performing a certain attack. Charging a spell can be canceled by pressing L1/LB.Įach character is limited to equip only one spell unless they unlocked the ability "Twinspell". Surpassing higher prerequisites allow specific spells to be charged by holding down the magic button, increasing their effectiveness. If not fulfilled, the character is unable to equip and thereby use the respective spell (or charge). In order to use spells, the character has to fulfill a certain condition-called "Prereq"-which demands one or several stats to be at a given amount. Unique spells combine power from all magic stats. The higher a magic-stat is, the more damage is dealt by corresponding spells. Offensive spells use predominant elemental damage and occur in different forms and defensive spells grant the user and their allies increased survivability.Įach character has four stats associated with spells: Fire Magic, Lightning Magic, Ice Magic and Defense Magic. Spells allow the user to cast magic while consuming MP.